Imperial Guard | |
| Description | Blocks hits from Distant Enemies |
| Difficulty | Normal |
| Types | Undead |
| Tags | PhysicalMelee |
| Rarity Chance | Common: 87.5% Magic: 12.5% Rare: 0% |
| Base Level | 25 |
| Experience | Campaign Common: 50 (0.8 favor) Magic: 75 (1.2 favor) Level 100 Common: 676 (0.9 favor) Magic: 1,014 (1.4 favor) |
Health | Campaign Common: 852 Magic: 1,832 Level 100 Common: 3,112(100 Corruption = 4,979) Magic: 6,691(100 Corruption = 10,706) |
Damage Modifier (More Damage %) | Campaign Common: 3% Magic: 64% Level 100 Common: 256%(100 Corruption = 469%) Magic: 469%(100 Corruption = 811%) |
| Ward | No Ward |
| Spawns in Campaign | Yes |
| Spawns in Arena | No |
| Spawns in Monolith | Yes |
| Spawns in Dungeon | Yes |
| Zones |
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| Monolith Timelines | |
| Stats | +10% more Damage +25% more Attack Speed +10% more Movement Speed +100% Block Chance Against Distant Enemies 95% less Damage Taken on Block |