Puncture | |||||||||||||||
| Class | Rogue level 5 skill | ||||||||||||||
| Description | An extended melee stab or piercing bow attack that has a 30% chance to inflict bleed on hit. Bleeds inflicted by puncture have 30% increased duration. | ||||||||||||||
| Cooldown | 0s | ||||||||||||||
| Mana cost | 0 | ||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.15s Speed Multiplier: 1 Settle Low Priority Ratio: 50% Scales With: Attack Speed | ||||||||||||||
| Scaling Tags | PhysicalMeleeBowDexterity | ||||||||||||||
| Scaling | Per Point of Dexterity:
| ||||||||||||||
| Damage |
| ||||||||||||||
| Name | Max Points | Stats | Related Skill | Description | |
|---|---|---|---|---|---|
| Puncture | 0 | An extended melee stab or piercing bow attack that has a 30% chance to inflict bleed on hit. Bleeds inflicted by puncture have 30% increased duration. | |||
| Perforate | 5 |
| Puncture has a chance to cause enemies to bleed. | ||
| Timing | 4 |
| Puncture deals more damage (multiplicative with other modifiers), but has less attack speed (multiplicative with other modifiers). | ||
| Splinter | 5 |
| Puncture has a chance to shred enemy physical resistance. | ||
| Thrill of Anticipation | 5 |
| Puncture deals more damage (multiplicative with other modifiers) per second charged. | ||
| Press The Attack | 2 |
| Attacking with Puncture and hitting at least one enemy grants Frenzy for a short duration. | ||
| Efficacious Toxin | 4 |
| Puncture has a chance to apply Efficacious Toxin on hit, causing them to take increased damage over time. | ||
| Toxic Delivery | 3 |
| Puncture has a chance to poison on hit. | ||
| Penumbral Ambush | 1 |
| Directly using Puncture causes several Mirages to briefly appear at either side of you, attacking in the same direction as you. | ||
| Bloodthirst | 4 |
| Directly using Puncture and hitting at least one enemy grants you Bleeding Fury, a buff that grants bleed chance and stacks up to 3 times. Each stack falls off after 3 seconds of not attacking. | ||
| Hunger | 3 |
| Bleeding Fury can have more maximum stacks. | ||
| Shatter | 5 |
| Puncture has a chance to shred enemy armor. Armor Shred applied by Puncture has increased effect. | ||
| Death's Imprint | 2 |
| ![]() | Puncture has a chance to apply a Shadow Dagger on hit. This chance is doubled when you directly use Puncture. | |
| Inescapable | 2 |
| Puncture deals more hit damage (multiplicative with other modifiers) per stack of slow on the target. | ||
| Seized Prey | 4 |
| Puncture hits deal more damage against slowed and Immobilized targets (multiplicative with other modifiers). | ||
| Cross Forward | 2 |
| When used with a melee weapon Puncture has increased range. | ||
| Redouble | 2 |
| When used with a bow, Puncture deals more hit damage (multiplicative with other modifiers) per enemy pierced. | ||
| Debilitation | 5 |
| Puncture hits deal more damage (multiplicative with other modifiers) per unique negative ailment on the target. | ||
| Night's Descent | 1 |
| ![]() | If you use Puncture with a bow while you have a Black Arrow, Puncture charges 100% faster and blinds on hit. | |
| Mutilate | 3 |
| Instead of applying bleed, the greater Puncture consumes all stacks of bleed on the target, causing them to deal damage immediately and restoring health per stack consumed. | ||
| Sanguine Obsession | 1 |
| Converts poison chance from all sources to bleed chance. This has no effect if you have Scalebane. | ||
| Cadence of Death | 1 |
| Every third Puncture deals more damage (multiplicative with other modifiers), and if it is a melee attack it has increased area. | ||
| Stay of Execution | 1 |
| Puncture can be charged up, causing Puncture with a melee weapon to deal damage in a larger area and causes Puncture with a bow to deal more damage (multiplicative with other modifiers) per second charged. After 1 second it releases automatically. | ||
| Scalebane | 1 |
| Converts bleed chance from all sources to poison chance. Converts physical resistance shred from all sources to poison resistance shred. Poison applied by Puncture has increased duration. | ||
| Sealed Fate | 1 |
| Every 10 seconds, your next Puncture Immobilizes enemies on hit, causing them to be unable to move for 1 second. | ||
| Mind Piercer | 4 |
| Directly using Puncture and hitting at least one enemy restores mana. Puncture also has physical penetration based on your maximum mana. | ||
| Rapid Strikes | 3 |
| Every 4 seconds your first few direct uses of Puncture are rapid strikes, which have increased attack speed. |