Flurry | |||||||||||||||||||||||||||||||||||||||||||
| Class | Rogue level 1 skill | ||||||||||||||||||||||||||||||||||||||||||
| Description | A bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving. | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 0s | ||||||||||||||||||||||||||||||||||||||||||
| Mana cost | 0 | ||||||||||||||||||||||||||||||||||||||||||
Speed | 1.276 per second (if no cooldown) Use Duration: 0.94s Use Delay: 0s Speed Multiplier: 1.09 Settle Low Priority Ratio: 55% Scales With: Attack Speed | ||||||||||||||||||||||||||||||||||||||||||
| Scaling Tags | PhysicalMeleeBowAreaDexterity | ||||||||||||||||||||||||||||||||||||||||||
| Scaling | Per Point of Dexterity:
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| Damage |
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| Name | Max Points | Stats | Related Skill | Description | |
|---|---|---|---|---|---|
| Flurry | 0 | A bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving. | |||
| Alacrity | 3 |
| Flurry has increased attack speed. | ||
| Relentless | 2 |
| You have increased attack speed for each hit you dealt with your previous flurry, up to a maximum. | ||
| Deep Strikes | 4 |
| Flurry deals more damage (multiplicative with other modifers). | ||
| Blood Revelry | 2 |
| Flurry leeches a portion of the damage it deals as health. | ||
| Bloodplay | 3 |
| Each stack of Adrenaline Rush grants a chance to inflict bleed on hit. | ||
| Giant Slayer | 3 |
| Eack stack of Adrenaline Rush grants Flurry more hit damage against bosses and rare enemies. | ||
| Inexhaustible | 4 |
| Adrenaline Rush lasts longer. | ||
| Strained Reflexes | 2 |
| Adrenaline Rush can have multiple stacks. | ||
| Accelerating Impact | 1 |
| Flurry deals more damage (multiplicative with other modifiers) for each second channelled up to a maximum. | ||
| Pavise | 5 |
| You have additional physical and elemental resistances while channelling Flurry. | ||
| Arrow Storm | 1 |
| If you are using a bow you fire arrows faster, but they are less accurate. | ||
| Vile Tactics | 4 |
| Flurry's first strike has a chance to inflict poison. Flurry's second strike has a chance to cause bleed. Flurry's third strike has a chance to shred physical and poison resistance. | ||
| Reopened Wounds | 3 |
| Bleed inflicted by Flurry has additional Physical Penetration. | ||
| Compounding Toxin | 3 |
| Poison inflicted by Flurry has additional Poison Penetration. | ||
| Billowing Waves | 2 |
| ![]() | The Force Waves travel further. | |
| Precision | 3 |
| Improves Flurry's base critical strike chance. | ||
| Incision | 4 |
| Flurry critical strikes deal more damage. | ||
| Stolen Endurance | 2 |
| Critical strikes restore health. The amount of health gained is increased by Dexterity. | ||
| Second Wind | 3 |
| Flurry grants health when hitting at least one enemy. | ||
| Sap Willpower | 2 |
| Flurry grants mana when hitting at least one enemy. | ||
| Hamstring | 3 |
| Flurry's third strike Slows enemies hit. | ||
| Crescendo | 3 |
| Flurry's first and second strike deal less damage (multiplicative with other modifiers), but the third strike deals more damage (multiplicative with other modifiers). | ||
| Lethal Vector | 3 |
| Damaging ailments inflicted by Flurry deal more damage (multiplicative with other modifiers). | ||
| Boundless Blows | 1 |
| Flurry is now a channelled ability that costs mana per second to maintain. | ||
| Fusillade | 1 |
| ![]() | If you are using a bow, every 6th arrow is replaced with Multishot. | |
| Adrenaline Rush | 5 |
| Flurry strikes have a chance to grant you Adrenaline Rush, granting Flurry 5% more damage (multiplicative with other modifiers) and 5% increased attack speed. This lasts for 4 seconds, can stack up to 4 times. | ||
| Shockwave | 1 |
| If you are using a melee weapon Flurry now causes Force Waves to blast forward with each strike, dealing melee physical damage. | ||
| Kineticism | 4 |
| ![]() | Enemies killed by Flurry have a chance to release a Kinetic Burst around the target, dealing physical damage. |